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1. Locked Targets HUD change suggestion - in Test Server Feedback [original thread]
I have a suggestion for the Locked Targets behaviour. At the moment locked targets act in a kind of serial motion Shuffling from right to left on the HUD I would like another option where the targets do not shuffle from right to left but leave e...
- by Adrian Dixon - at 2014.12.06 13:34:03
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2. UI Modernization preview - Feedback and issues - in Test Server Feedback [original thread]
Personally I really like the new icons, they are easy to interpret. I am finding it really hard going back to TQ now that I have experienced the latest Singularity version. The only thing that stands out for me is there should needs more options f...
- by Adrian Dixon - at 2014.12.01 00:34:19
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3. Sticky:[Crius] Starbase feedback - in Test Server Feedback [original thread]
CCP Ytterbium wrote: Valterra Craven wrote: CCP Ytterbium wrote: Hello people, New corporations have to wait 7 days before anchoring Control Towers What is the intended purpose for this? It's to provide a waiting time when recei...
- by Adrian Dixon - at 2014.06.14 12:15:00
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4. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Report of rule 5 violation by Lee Janssen " Rule 5 No mass-dropping of items in space (control towers, warp bubbles, shuttles, POS modules etc). This can affect server stability and performance." has dropped numerous Archons in system A-ZL...
- by Adrian Dixon - at 2014.01.19 22:24:00
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5. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Report of rule 5 violation by Adriana Mal'Valeran " Rule 5 No mass-dropping of items in space (control towers, warp bubbles, shuttles, POS modules etc). This can affect server stability and performance." Adriana Mal'Valeran's has dropped nu...
- by Adrian Dixon - at 2014.01.19 22:19:00
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6. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Report of Non- Consensual PVP By Shane Roderick =============================================================== 2014.01.19 21:52:00 Victim: Adrian Dixon Corp: Arbitrary Spaceship Destruction Alliance: The Devil's Warrior Alliance Faction: Unknow...
- by Adrian Dixon - at 2014.01.19 22:05:00
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7. New undock animation feedback - it's missing something. - in Test Server Feedback [original thread]
I thought it would be nice if the ship in the hanger moved forward when you clicked undock. Might not be so easy ofcourse.
- by Adrian Dixon - at 2013.06.01 13:27:00
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8. Unified Inventory feedback thread - in Test Server Feedback [original thread]
I would like to see a toggle setting for ship hangers, "hide un-assembled ships"
- by Adrian Dixon - at 2012.11.04 13:03:00
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9. HUD changes Feedback Thread - in Test Server Feedback [original thread]
When you right click targeted items icons there should be options in the drop down for drone functions Mine/Salvage/Attack. See my simple example; http://i.imgur.com/4uxgK.jpg
- by Adrian Dixon - at 2012.10.27 13:35:00
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10. HUD changes Feedback Thread - in Test Server Feedback [original thread]
Small Chat box Change There is a massive ammount of wasted pixels on the chat box windows at the moment in game. Currently you can only reduce the input windows height to two lines tall, this should be one line tall in my opinion. See example ...
- by Adrian Dixon - at 2012.10.27 09:53:00
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11. HUD changes Feedback Thread - in Test Server Feedback [original thread]
I think the new targeting reticules need more information to be a true upgrade, something like transversal and angular velocity. Infact anything you can add to the overview should be sellectable by the player in a settings window for the inspace t...
- by Adrian Dixon - at 2012.10.27 09:46:00
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12. HUD changes Feedback Thread - in Test Server Feedback [original thread]
CCP Sisyphus wrote: Oberine Noriepa wrote: On the subject of damage notifications, it would be great if we could change the size of the font for them and customize where they appear on the HUD. Some of the black box notifications are still...
- by Adrian Dixon - at 2012.10.27 09:36:00
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13. HUD changes Feedback Thread - in Test Server Feedback [original thread]
If your viewing an object that is destoyed/warps off etc instead of your camera going right back to your own ship can the camera please stay where it is?
- by Adrian Dixon - at 2012.10.26 16:41:00
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14. HUD changes Feedback Thread - in Test Server Feedback [original thread]
Hey all, its been a long time request on the forums. On the HUD where your target icon list is, can you stop that list from automaticaly shuffling when one target is killed/unlocked etc. This would be a massive improvement because if you go to cl...
- by Adrian Dixon - at 2012.10.26 15:53:00
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15. SIS/Dust Test server connected player count's? - in Test Server Feedback [original thread]
Is the connected player count on sisi's dust version counting PS3 players, EVE players or both? http://games.chruker.dk/eve_online/server_status.php
- by Adrian Dixon - at 2012.08.25 15:16:00
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16. Machariel downsized to 1400 meters is a joke!!! - in Test Server Feedback [original thread]
Maybe scaling the guns per ship would be better than trying to scale the hull.
- by Adrian Dixon - at 2012.08.25 15:13:00
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17. Iteration on IGB? - in Test Server Feedback [original thread]
Id like to see the in game browser Menu system and bookmark system needs improving. The menu can only list a small number of bookmarks its not dynamic or configurable. I can find a way to sort bookmarks in different ways. Clicking and highlighti...
- by Adrian Dixon - at 2012.07.20 08:40:00
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18. Yet another inventory post that no one will read - in Test Server Feedback [original thread]
The unified inventory does not even have a forward and back button. Its just changed my window from my cargo hold to a wreck that i double clicked. To get back to the cargo hold I have to either; 1.reopen the tree, 2.resize the window, 3.scroll, ...
- by Adrian Dixon - at 2012.06.23 11:01:00
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19. Yet another inventory post that no one will read - in Test Server Feedback [original thread]
ZaBob wrote: [quote=CCP RubberBAND] Get rid of primary windows. They are a bug. This is very true.
- by Adrian Dixon - at 2012.06.23 10:06:00
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20. Yet another inventory post that no one will read - in Test Server Feedback [original thread]
StoneCold wrote: [quote=Zelman Axe]I have asked in various threads as to why the UI was changed and not 1 DEV OR GM has answered the question so I will ask it again in here . WHY WAS THE UI CHANGED the old one worked perfectly well All we wa...
- by Adrian Dixon - at 2012.06.21 19:51:00
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